| Vampires, Burial, and Death: Folklore and Reality by Paul Barber |
So that amazing book aside, I actually came to talk about Vampires in other mediums today. I found myself with a bit of time on my hands today, my idle hands wanted to get to work or play on anything. That is "with thanks" to my University having their webmail and site down for maintenance, rendering myself incapable of retrieving absolutely anything I was hoping to do today. I went to hop on the computer and waste the day away gaming (I'm sure I'll find time for that later) but thought it was about time I got to having a proper look at Vampire: Dark Influences.
| Ventrue vs. Nosferatu. If I had to pick a side I'd prefer the winner to be Nosferatu... |
At first opening of the game box I did notice that the Kindred cards, which are technically used as the "gameboard", were quite a large size. Like the kind of card size you would expect for a matching-pairs game for a 5 year old. Not that it's such a bad thing, the artwork on them is amazing and the size certainly makes more sense when you think that the game is for up to 5 players who all place tokens upon these cards. Laying them out in the suggested layout made my dining table appear to be overly small, which the only other game I've ever had give that feeling was Monsterpocalypse.
That's honestly all the bad I can say about it. I attempted a 2-Player test, on my own, with the game today just to work out the mechanics. As luck of the draw should have it the two player cards I drew were Nosferatu & Ventrue; a very classic rivalry in the World of Darkness/Vampire setting. Now just for those of you who care the other 3 clans that player cards come from are Gangrel, Daena & Mekhet. In other words this is the new clan systems from the Vampire: Requiem setting. Sadly none of my beloved Malkavians :(
| You can see how the game dwarfs my table. Got to admit it does look amazing though! |
My game left the scores rather close by the end, only thanks to Nosferatu gaining some last-round allegiances, with Ventrue winning the game 35 points to Nosferatu with 30 points. Ventrue only had great success due to their clan ability, Dominate, which allows "success" rolls for allegiance to be a minimum of 6 rather than the standard 8. I'm certainly itching to play this game with others to see how the politics play out, especially with more than one opponent. Only a few minor quirks but overall great gameplay, if it were to get a score out of 10 I'd give it a very modest 8.
While we're traversing through the world of White Wolf's Vampire I may as well confess to a bit of an addiction I have. To date there have been two PC games based on the world of Vampire: The Masquerade (V:TM for short), with another currently in production as I've linked previously. The first game, Redemption, followed a format similar to playing Diablo or Legacy of Kain. Whilst enjoyable it left very little replay value and alot to be desired by true lovers of V:TM. Well that was until Troika got their hands on the franchise. It is this game, Vampire: The Masquerade Bloodlines, that it is one of my greatest gaming addictions to date, for what is now 7 years strong!
| Yes, the graphics are like this in the actual gameplay too. I've always thought Nvidia made better cards myself... |
Now Vampire: The Masquerade Bloodlines has a very sad past as a product. Troika released the game with a few flaws in it and ended up going bankrupt thanks to poor sales of this game. Personally I think it's thanks to poor marketing on Activision's behalf. There was also no support offered (still isn't) by Activision for any problems people were/are having with the game. Some of these problems involved lack of synchronization of mouth-to-speech but the worst was a glitch that everyone encountered at a portion about three-quarters into the main plot that crashed a game and required some -console commands to skip around what was an integral dialogue portion of the game. Thanks to an unofficial patch out there (1.2 if you're wondering) all these errors have been ironed out. Contact me if you need a copy!
I'm not going to give a full-fledged review on this game as I normally would, because I could go on about this game for several blogs & I really don't want to do that to you. The game lets you play pretty much all the major clans, aside from some of the "darker" clans which are used as your enemies throughout the game (Tzimisce & Sabbat to name a few). Playing as a Malkavian allows you completely different dialogue options & responses throughout the majority of the game thanks to your "fragile mind", which in other terms would leave you as a delusional psychotic with clouded foresight. Nosferatu have their own slant as well, being as "unfortunate looking" as they are, not being able to deal with humans directly. Ventrue get a little bit of extra help from some NPCs in some circumstances, as do the Tremere in other situations. That leaves you with Gangrel, Brujah & Toreador who all have their own quirks and special interactions. 80% of my play throughs have been as a Malkavian, simply because I just love and adore the quirkiness of dialogue, which I'd highly advise anyone to play on their 2nd or later play through so you still get a chance to enjoy the main plot for what it is.
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| Who said Vampires can't have a drink and a good time? They just prefer that drinking to be blood is all... |
The game plays out First-Person/Third-Person by your own choice and works along the mechanics you'd expect a very rich MMORPG to work by, sadly without the MMO part. The story line is breathtaking, making sure to involve you completely into the mechanics of the Kindred society. With today's graphics card capabilities, the first game ever to be running the Source engine, the graphics are more beautiful than you can imagine. There are all too many people who couldn't look past the minor quirks to see such an amazing game behind it, but please believe your own experience I implore you. I'm currently on my umpteenth playthrough at the moment, playing a Ventrue for the first time (read: 9-to-5 business-type vampire) which is overtly interesting.
If you do ever pick up a copy make sure you do yourself a favour and don't get any unofficial patches past 1.2. The horrible things/tweaks people have given to the game past this patch really tear away from what the original experience was intended to be. The great thing about this game, being released in 2004, is pretty much any computer can run it with maxed graphics these days. Time for me to go feed on some more "innocents" now. Which reminds me, probably should grab some lunch as well! See you next time!

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